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theferrett
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The Funniness Of Things
Even though I had planned to stay at home working on Saturday night, years of social conditioning have taught me that Not Having Plans on a Saturday night - and worse, the fact that my wife is so busy she is rightfully ignoring me - makes me feel like a big, big loser.

I suppose I could have made plans. But now I'm just staring at the Internet in between large file transfers, hoping something amuses me. Bleah.

Current Music: The Vines - Get Free

cocoajava
[info]cocoajava
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Eles and Paintings
Last night I mentioned I wanted to make a serious post. This is it! :) I'm also making this a public entry, so if anyone wishes to link to it, please, feel free!

Recently, two dear friends of mine made me aware of a very depressing situation that's become a problem among elephants in Thailand. I know many of you on my friends list watched the Elephant Painting video at YouTube. I saw the video posted in quite a few friend's journals. At the time, I thought it was a cute novelty. I've since learned that these 'artistic' elephants don't simply take happily to creating artwork. They are put through an intense, often cruel training program that can be very frightening to them. My two friends are in tune with elephants. They've worked with elephants. They have been involved in aiding elephants in need for years. I trust their take on the situation. They have seen this artwork produced up-close and had a chance to really watch the elephants as they painted. The poor things seemed terrified of making a mistake.

Once I learned the real story behind the paintings, I found this situation intolerable and I asked what I could do to help. I've been given some information and links to pass on to anyone else who may care about the plight of these elephants. Most of what follows are my friends words. I've just tightened up the information a little for the sake of making this post. I'm deliberately not mentioning their names, as I would be more comfortable letting them volunteer their identity and adding any further clarifications or thoughts in comments here, if they wish to.

There are a few things you can do to help. One is to write Exotic World Gifts - they're the company who posted the original YouTube video of the ele painting. Now, a quick read of their site has all of us believing that they honestly don't know the training that goes behind an elephant "learning" how to paint. (An ele doesn't learn how to paint a flower or a self-portrait, they learn how to memorize all the steps in order to do so.) So we're hoping that if they get several hundred emails from concerned folks, that they'll do a bit of independent research and learn it's not just environmental crazy folk beating their drums...but will learn the real, honest to goodness (and horrible) facts...and they might take down their YouTube video and stop selling those paintings.

The second thing you can do (and heck, you could even include this in an email to Exotic World Gifts) is share a link to the award winning National Geographic video - skip to the chapter called "Training Crush". We're hoping if everyone who receives a link to the YouTube video of an ele painting sends out a link to the National Geographic video showing how the ele learned how to paint in the first place, that the tides might turn.

Finally, there's a good little article just posted at Elephant Nature Foundation. I think the author has summed the situation up well in this short, meaningful article. Please, read it.

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Current Mood: determined

jodisays
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and now...
  • 16:38 auntie renae and uncle joe are coming! #
  • 23:02 pool, babies and bbq. what else does an evening need? oh, yeah, the daddies were there, too. :) #
  • 07:33 @spasticantelope bad etsy, tempting me like this... #
  • 07:34 @spasticantelope He's in San Jose RIGHT NOW! Clearly, you need to have Leland signed by Wheaton. (actually andrew writing) #
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trishalynn
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jodisays
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and now...
  • 12:16 well, 1/2 hour is better than nothing... #
  • 22:32 hoooooooooot! that's short o, elongated, not a operatic owl. #
  • 23:40 is she down for real this time? ok, maybe i should be off to bed too...
    first swim today for the bit! #
  • 08:30 dude! 1015 ish, 1115, then 8! crazy thing happened to me, too: i closed my eyes, there was a dark time, and then i woke up! not from a cry! #
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theferrett
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Strangeness
You know, I always thought I was odd because I had this off-hand temptation to set up a waterboarding station in the garage, just to see how bad it could be. I'd have someone set me up in it, and see how long I could last - "Not long," would be my assumption - and then if any of my friends were curious, I'd give it a shot on them.

And then I'd have a handy tool for political debate! Every time someone said, "No, waterboarding's not torture," people in the neighborhood would say, "Well, why don't we jaunt over to Ferrett's house?" and the fun would begin. I suspect many a conservative might change his stripes after a little session on Ye Olde Garage Waterboarde. But really, I'm just curious to see how much I could endure - but I haven't done it because, well, the danger risk is pretty high, and I'm fairly lazy when it comes to building torture devices in my back yard.

I thought I was alone. But today, I found a BDSM aficionado who is going to get waterboarded because she's curious to see whether she can beat the CIA operative failure rate of fourteen seconds, and suddenly I feel a little more normal. Which I probably shouldn't. But hey, that's the Sensate in me.

(EDIT: The woman in question is [info]absolute_tash, and she also eats fire. This is just one of many reasons why she is pretty awesome.)
theferrett
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Some Linques, Of Various Mixed Emotional Valences
This tower of geekitude has at least a hundred rooms, and each of them seems to reference some sort of nerdy thing. I wish I could get all of them, even though there are some repeats (HAL shows up at least twice). But it's amazing work.

If you are a survivor of rape or sexual abuse, Shadesong is holding a healing ritual. It is, as she says, "An attempt to exchange shared pain for peace. A way of reaching out across the dark and sharing love." And if you want, she can light a candle for you to hold you in her heart.

Zombie Squad is "an elite zombie suppression task force ready to defend your neighborhood from the shambling hordes of the walking dead...When the zombie removal business is slow we focus our efforts towards educating ourselves and our community about the importance of disaster preparation. To satisfy this goal, we host disaster relief charity fundraisers, disaster preparation seminars, and volunteer our time towards emergency response agencies." Incredibly cool. I got a handout at Penguicon, and it was amazingly useful. (I do have an emergency preparation kit.)
theferrett
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Nerdcore: Thoughts On Roleplaying

One of my favorite roleplaying settings of all time is Deadlands – a juicy little setting that combines westerns, steampunk, Cthulhu, alternate history, time travel, and zombies into a rich, tasty package.

Unfortunately, Deadlands is also the poster child for a style of roleplaying I love that is always doomed to failure.

But lemme fill you in a bit on the Deadlands history first. See, in 1863, a group of Indians had had enough with being beaten down by the white man, so a batch of them travelled secretly to the Hunting Grounds and broke the bonds on all the evil Manitou that had been bound there to release magic back to the world.

The first the white men found out about this was on the field of Gettysburg, where the North and South shot at each other. And as each man fell, they rose as zombies and chewed both sides to bits.

The Indian nations, fueled by magic, suddenly thundered forth to carve out a territory of their own, and both the North and South found themselves fighting on two fronts, unable to make headway. Ten years later, they’re still at a grudging war, brought to a virtual standstill.

The white man’s also learned to use magic, which they do by playing cards with the Manitou, betting their very souls to cast spells. And they’ve also learned how to fuse magic with mad science, creating all sorts of crazy ghost rock-fuelled gadgets.

But the Manitou are evil, and their end goal was to turn the world into a place of utter fear and terror so the Reckoners could be unleashed. The wars were good, but they wanted more – so they created the foulest monsters, dredged up from the subconscious, and now all sorts of ghoulies and critters are roaming the Weird West that need to be defeated.

Enter the heroes.

The nice thing about Deadlands is that it clearly has a Story, and each sourcebook advanced that tale a little. You’d get the latest supplement and discover “Oh, the North’s now in control of Shan Fan,” or find that in fact the plots that Character X had to make a railway to the West Coast had fallen apart. And there were rich secrets to be discovered (my favorite? Discovering that the leader of the Southern Confederate Alliance had been taken over by a doppelganger bent on hell and destruction).

Things happened when you weren’t around. Which was an incentive to pick up the new books. You had movers and shakers in the Weird West that you got attached to, and wanted to see what happened to them.

Now, Deadlands isn’t perfect. It has perhaps the most flavorful mechanic system ever devised, using both poker chips and a deck of cards – so cool - but the mechanics are complex and difficult to learn. Worse, some of the characters are outright useless (I played a Huckster, the guy who plays cards with demons, only to have them admit in later supplements that you wound up getting fried three times as often as the other PCs).

And Deadlands is the deadliest game around, if you play it straight out of the box. You have to make Guts checks every time you encounter a monster, which pretty much kills you, and every firefight is deadly. They have pre-planned adventures, but looking at them and the stingy rewards you get at the end of them, one wonders how any PCs survived to the end of any of them.

But the real problem with Deadlands? It has a Story to tell.

See, I’ve been rereading the supplements lately (when I’m down, RPGs are my comfort reading), and I couldn’t remember how the story ended. I remembered that everything did in fact get wrapped up and the Reckoners were disposed of, but I was surprised given how well I remembered the rest of it that I couldn’t remember the ending.

So I read Unity, the final Deadlands supplement. And remembered how terrible it was.

The story was actually pretty good. It wrapped up things. But as an adventure, which it was supposed to be, it sucked.

Unity is pretty much this:

“Go here and fail to save this important character who does better things than you do, who must die to advance the plot. Then go here and have another important character save your bacon from the hordes of evil armies. Then a third important character handles the Reckoners for you, and you play his errand boy.”

The thing is, I like dynamic worlds. As a reader, I like RPGs that have some movement – the world of D&D isn’t that interesting to me, mainly because it never really changes. Deadlands is great because it feels like history.

As a player, however, I want the ability to affect that. And when you have A Story to tell, you can’t really knock it far off-track. If you somehow, via a Herculean effort, manage to kill the mayor of Shan Fan and take control, you have now diverged from the official storyline and all future supplements don’t apply to you. And if you can’t do that, then what’s the point of roleplaying?

As a GM, I try to allow my characters to attempt anything. There are some things they’re vastly unlikely to succeed at, and some things that are downright foolish – as in, “If you do this, I am not going to attempt to pull your fat out of the fire, which may lead to a TPK” – but they can try anything. And in some cases, they’ve succeeded wildly.

When you have A Story, however, that’s hard to do. The PCs can’t stop the Modron March, or if they do then whoops the future supplements are worthless. That’s a bad place to be in. You have to leave the villains there for other PCs to fight.

Deadlands tried gamely to fight this. They had the rule of “If you stat it, they will kill it,” so wisely they did not give statistics for the biggest and most vital player characters. And they held votes from various groups around the world – if enough PCs succeeded in this module here, then the official storyline would reflect that victory. If they failed, then the storyline would reflect the failure.

But in the end, Deadlands, though a compelling read, is ultimately a failure as a roleplaying game because it puts the characters in a little box. And that’s never fun.

Sadly, my favorite game, Planescape, did that as well… But that’s a story for another day.

trishalynn
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trishalynn
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Sonuvabitch!
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